| Age | Commit message (Collapse) | Author |
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also adds a dissolve effect between frames and a kaleidoscope effect
the fancier shape types ignore audio for now. Fixes #91
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* qtbot is needed in any test that uses a QObject
previously these tests would fail if they ran before qtbot was initialized by another test. I'm now running tests in a random order
* add tests for drawBars, readAudioFile, BlankFrame
* replace numpy.seterr with numpy.errstate
* fix incorrect comment
* add MockVideoWorker and imageDataSum
* test further into visualization (less likely to be a false positive)
* test FloodFrame function
* add failing test for Image component
one step towards fixing #89
* test component name CLI parsing
* prevent log warning when 1 setting changed
* correct tests to use widgets when needed
* test undo and blockSignals
* remove stretch_scale (use scale only)
* image ignores scale if stretch checkbox checked
fixes #89
* test Title Text component, ffmpeg command
* Image v2: replace stretched setting with resizeMode
3 resize modes are scale, cover, and stretch. Scale only applies when resizeMode is set to scale. Cover uses ImageOps.fit() to stretch while maintaining aspect ratio. Also, spinBox_scale was moved to be underneath comboBox_resizeMode.
* change transformData into staticmethod
the purpose is to allow easier reuse in other components
* add respondToAudio option to Image component
this causes the image to scale up and down slightly based on the input audio file
* cache static portion of image when animating
increases rendering speed of a 1-minute video by 12 seconds (based on two manual tests anyway)
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Use pyproject.toml + uv_build
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This replaces setup.py by a modern pyproject.toml using uv_build
backend.
Dependencies are being also managed by uv, so to install dependencies
and run the project one can execute:
```
uv sync
uv run pytest # optional
python -m avp
```
To build the both source and binary (wheel) distribution package run:
```
uv build
```
Uv can be installed with `pip install uv`.
The directory structure has been changed to reflect best practices.
- src/* -> src/avp/
- src/tests -> ../tests
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and yeah, I accidentally ran black on the codebase. I don't want to spend more free time fixing that. All of these changes are simple renames or removals, nothing too major.
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also remove outdated macOS instructions, which probably don't work anymore
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instead of pre-computing the entire evolution during preFrameRender, it creates 60 ticks' worth of grid data at a time during the rendering process, deleting old data as it goes. This works with the current render process and should still work if the render process changes, as long as render threads don't become extremely de-synchronized (which would probably be an issue anyway)
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added comments to preFrameRender and gridForTick methods
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remove useless pytest fixtures
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it's worth noting, but not important enough for 'error'
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Looks less weird when window is maximized
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Allows to decide how balanced the up/down smoothing is. The default (0) is the same as before; increasing sensitivity makes the up/down values closer to each other (less smooth, more sensitive)
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Also remove unneeded instance variables `parser` and `args`, and quit if input/output can't be determined.
Also, --debug and --test are now mutually exclusive
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other foreground elements
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I chose this one because it repeats forever, so the user gets a useable default setting for any length of video they want to make
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Unfortunately it's not an "undoable" ComponentAction object, it just triggers the raw PyQt Signal for now. This is a small patch until I fix it better by rewriting the Component base class, someday :P
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"syntax is deprecated. Use '|' to separate the list items" from invalid arguments to aevalsrc
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