1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
|
import { mutateElement } from "../../element/mutateElement";
import { getBoundTextElement } from "../../element/textElement";
import { isArrowElement, isElbowArrow } from "../../element/typeChecks";
import type { ExcalidrawElement } from "../../element/types";
import { angleIcon } from "../icons";
import DragInput from "./DragInput";
import type { DragInputCallbackType } from "./DragInput";
import { getStepSizedValue, isPropertyEditable, updateBindings } from "./utils";
import type Scene from "../../scene/Scene";
import type { AppState } from "../../types";
import type { Degrees } from "@excalidraw/math";
import { degreesToRadians, radiansToDegrees } from "@excalidraw/math";
interface AngleProps {
element: ExcalidrawElement;
scene: Scene;
appState: AppState;
property: "angle";
}
const STEP_SIZE = 15;
const handleDegreeChange: DragInputCallbackType<AngleProps["property"]> = ({
accumulatedChange,
originalElements,
shouldChangeByStepSize,
nextValue,
scene,
}) => {
const elementsMap = scene.getNonDeletedElementsMap();
const elements = scene.getNonDeletedElements();
const origElement = originalElements[0];
if (origElement && !isElbowArrow(origElement)) {
const latestElement = elementsMap.get(origElement.id);
if (!latestElement) {
return;
}
if (nextValue !== undefined) {
const nextAngle = degreesToRadians(nextValue as Degrees);
mutateElement(latestElement, {
angle: nextAngle,
});
updateBindings(latestElement, elementsMap, elements, scene);
const boundTextElement = getBoundTextElement(latestElement, elementsMap);
if (boundTextElement && !isArrowElement(latestElement)) {
mutateElement(boundTextElement, { angle: nextAngle });
}
return;
}
const originalAngleInDegrees =
Math.round(radiansToDegrees(origElement.angle) * 100) / 100;
const changeInDegrees = Math.round(accumulatedChange);
let nextAngleInDegrees = (originalAngleInDegrees + changeInDegrees) % 360;
if (shouldChangeByStepSize) {
nextAngleInDegrees = getStepSizedValue(nextAngleInDegrees, STEP_SIZE);
}
nextAngleInDegrees =
nextAngleInDegrees < 0 ? nextAngleInDegrees + 360 : nextAngleInDegrees;
const nextAngle = degreesToRadians(nextAngleInDegrees as Degrees);
mutateElement(latestElement, {
angle: nextAngle,
});
updateBindings(latestElement, elementsMap, elements, scene);
const boundTextElement = getBoundTextElement(latestElement, elementsMap);
if (boundTextElement && !isArrowElement(latestElement)) {
mutateElement(boundTextElement, { angle: nextAngle });
}
}
};
const Angle = ({ element, scene, appState, property }: AngleProps) => {
return (
<DragInput
label="A"
icon={angleIcon}
value={Math.round((radiansToDegrees(element.angle) % 360) * 100) / 100}
elements={[element]}
dragInputCallback={handleDegreeChange}
editable={isPropertyEditable(element, "angle")}
scene={scene}
appState={appState}
property={property}
/>
);
};
export default Angle;
|