diff options
| author | kj_sh604 | 2026-05-25 10:44:05 -0400 |
|---|---|---|
| committer | kj_sh604 | 2026-05-25 10:44:05 -0400 |
| commit | 27764545a8e73349929bc9bae8390992a19830c9 (patch) | |
| tree | e3573dbb21d70970c43c3f255986792ecf915d19 /extras | |
| parent | 55a7262afe3cd6f2421fd0c65d21f9c196dacdb7 (diff) | |
refactor: extras/
Diffstat (limited to '')
18 files changed, 126 insertions, 0 deletions
diff --git a/extras/FastSaveLoad/CREDITS.txt b/extras/FastSaveLoad/CREDITS.txt new file mode 100644 index 0000000..cc13983 --- /dev/null +++ b/extras/FastSaveLoad/CREDITS.txt @@ -0,0 +1,3 @@ +by: ThirteenAG
+
+Link: https://gtaforums.com/topic/602025-iiivcsa-saveloader/
\ No newline at end of file diff --git a/extras/FastSaveLoad/Directly loads your lastest save at launch the game, just like PS2 b/extras/FastSaveLoad/Directly loads your lastest save at launch the game, just like PS2 new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/extras/FastSaveLoad/Directly loads your lastest save at launch the game, just like PS2 diff --git a/extras/FastSaveLoad/Extract inside the game folder b/extras/FastSaveLoad/Extract inside the game folder new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/extras/FastSaveLoad/Extract inside the game folder diff --git a/extras/FastSaveLoad/scripts/III.VC.SA.SaveLoader.asi b/extras/FastSaveLoad/scripts/III.VC.SA.SaveLoader.asi Binary files differnew file mode 100644 index 0000000..74cbb70 --- /dev/null +++ b/extras/FastSaveLoad/scripts/III.VC.SA.SaveLoader.asi diff --git a/extras/FastSaveLoad/scripts/III.VC.SA.SaveLoader.ini b/extras/FastSaveLoad/scripts/III.VC.SA.SaveLoader.ini new file mode 100644 index 0000000..593288f --- /dev/null +++ b/extras/FastSaveLoad/scripts/III.VC.SA.SaveLoader.ini @@ -0,0 +1,12 @@ +[MAIN] +LoadSlot = 0 // 0 - auto, 1-128 - available slots(8 shows ingame), 129 - new game. -1 - disable. +SkipIntro = 0 +SkipOutro = 0 // Disables outro screen in VC. +DisableLoadingScreens = 0 // Disables loadscreens in III and VC. Works also as fastloader in SA. +CustomUserFilesDirectoryInGameDir = 0 +// user files will be stored in a specified directory, for example - 'save' (without quotes). Set to 0 to disable. + +[GTASnP.com] +UploadSaves = 0 // When saving the game in 8th slot plugin will upload it to GTASnP.com and save the link here. You can continue the game while save is being uploaded. +DownloadSaves = 0 // Loading save from 8th slot will result downloading it from GTASnP.com. +CopyUrlToClipboard = 0 // After saving the game to 8th slot gtasnp link will be copied to clipboard. diff --git a/extras/LowerMouseAimSensitivity/CLEO/MouseAimSensi.cs b/extras/LowerMouseAimSensitivity/CLEO/MouseAimSensi.cs Binary files differnew file mode 100644 index 0000000..7e7dafa --- /dev/null +++ b/extras/LowerMouseAimSensitivity/CLEO/MouseAimSensi.cs diff --git a/extras/LowerMouseAimSensitivity/Extract inside the game folder b/extras/LowerMouseAimSensitivity/Extract inside the game folder new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/extras/LowerMouseAimSensitivity/Extract inside the game folder diff --git a/extras/OriginalSprintAnimation/BACKUP/Extract inside the game folder b/extras/OriginalSprintAnimation/BACKUP/Extract inside the game folder new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/extras/OriginalSprintAnimation/BACKUP/Extract inside the game folder diff --git a/extras/OriginalSprintAnimation/BACKUP/anim/ped.ifp b/extras/OriginalSprintAnimation/BACKUP/anim/ped.ifp Binary files differnew file mode 100644 index 0000000..2d81f51 --- /dev/null +++ b/extras/OriginalSprintAnimation/BACKUP/anim/ped.ifp diff --git a/extras/OriginalSprintAnimation/Extract anim folder inside the game folder b/extras/OriginalSprintAnimation/Extract anim folder inside the game folder new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/extras/OriginalSprintAnimation/Extract anim folder inside the game folder diff --git a/extras/OriginalSprintAnimation/Not recommended, may cause mission glitches b/extras/OriginalSprintAnimation/Not recommended, may cause mission glitches new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/extras/OriginalSprintAnimation/Not recommended, may cause mission glitches diff --git a/extras/OriginalSprintAnimation/anim/ped.ifp b/extras/OriginalSprintAnimation/anim/ped.ifp Binary files differnew file mode 100644 index 0000000..89f84b9 --- /dev/null +++ b/extras/OriginalSprintAnimation/anim/ped.ifp diff --git a/extras/PlayStationButtons/Extract inside the game folder b/extras/PlayStationButtons/Extract inside the game folder new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/extras/PlayStationButtons/Extract inside the game folder diff --git a/extras/PlayStationButtons/scripts/GInputVC.ini b/extras/PlayStationButtons/scripts/GInputVC.ini new file mode 100644 index 0000000..2b68772 --- /dev/null +++ b/extras/PlayStationButtons/scripts/GInputVC.ini @@ -0,0 +1,108 @@ +[GInput]
+; Well... you shouldn't ever really need this option, but if you're too lazy to drag
+; GInput out of your VC directory, you may disable it completely here
+Enable=1
+; Setting this to 0 won't stop the game from registering pad input when not in focus
+; Best to leave it enabled
+DisableOnFocusLost=1
+; This option will toggle vibration on/off
+Vibration=1
+; Enables cheat input from the pad - see docs/cheat_list_*.html for more info
+CheatsFromPad=1
+; This option will make the mod launch Steam Overlay menu by pressing Home/Guide
+; Takes no effect at all if game is not launched by Steam
+GuideLaunchesOverlay=0
+; This option alters some of the SCM scripts so they work properly with all GInput sets
+; It fixes Pizzaboy submissions, Martha's Mug Shot, some helps not appearing in IV
+; controls mode and makes several scripts aware of the Southpaw option
+; You should disable this option only when using SCM without stock Vice City missions
+ApplyMissionSpecificFixes=1
+; This options makes GInput alter GXT entries to reflect in-game keys correctly
+; Without this option, some help boxes (especially when using IV controls mode) will not show correct buttons
+ApplyGXTFixes=1
+; This option will replace XBOX pad buttons with PlayStation pad buttons
+PlayStationButtons=1
+; Global Sixaxis hack toggle - must be enabled for any Sixaxis features to work
+; Might cause crashes if used xinput1_3.dll doesn't match the one hacks were prepared for
+EnableSixaxisHack=0
+
+[Pad1]
+; This option will determine what controls set to use
+; See docs/GAME CONTROLS FULL LIST.txt for available modes and their setups
+ControlsSet=1
+; This swaps all actions bound to analog sticks, similarly to Max Payne 3/GTA V Southpaw option
+; so everything bound to left analog stick will be controlled by right analog stick and vice versa
+Southpaw=0
+; This option will allow SA style sniper zoom (R2/RT to zoom in, L2/LT to zoom out)
+; Option is ignored when IV style controls are enabled (ControlsSet=5)
+SAStyleSniperZoom=1
+; This option will switch analog sticks when aiming with a sniper
+; 0 makes right stick responsible for aiming & left stick responsible for zooming
+; 1 makes left stick responsible for aiming & right stick responsible for zooming
+; Takes effect only with IV style controls enabled (ControlsSet=5)
+SwapSticksDuringAiming=0
+; This option makes the game use pre-1.03 controls for looking left/right - binding right analog stick to
+; this action
+; Takes effect only with IV style controls enabled (ControlsSet=5)
+DrivebyWithAnalog=0
+; Enabling this option will modify right analog stick actions - Look Left, Look Right
+; and Look Behind will require holding R1/RB, whilst turret/hydraulics won't
+; With this option being disabled, you need to hold R1/RB to control turret and hydraulics
+; but not to look around
+; Takes effect only with IV style controls enabled (ControlsSet=5) and with pre-1.03 looking around
+; (DrivebyWithAnalog=1)
+HotkeyToDriveby=0
+; This option will invert view controls (1st person aiming and looking around)
+InvertLook=0
+
+; This option will invert left thumbstick X axis
+InvertLeftXAxis=0
+; This option will invert left thumbstick Y axis
+InvertLeftYAxis=0
+; This option will swap left thumbstick axes (so X axis becomes Y and Y becomes X)
+SwapLeftAxes=0
+
+; Changes the left stick deadzone - bigger value increases the deadzone
+LeftStickDeadzone=24
+; Changes the left stick sensitivity (in 0-200 range)
+; 0 makes the stick input fully cubic (lowest sensitivity)
+; 100 makes the stick input fully linear (default sensitivity)
+; 200 makes the stick input cubic root shaped (highest sensitivity)
+LeftStickSensitivity=100
+
+; This option will invert right thumbstick X axis
+InvertRightXAxis=0
+; This option will invert right thumbstick Y axis
+InvertRightYAxis=0
+; This option will swap right thumbstick axes (so X axis becomes Y and Y becomes X)
+SwapRightAxes=0
+
+; Changes the right stick deadzone - bigger value increases the deadzone
+RightStickDeadzone=27
+; Changes the left stick sensitivity (in 0-200 range)
+; 0 makes the stick input fully cubic (lowest sensitivity)
+; 100 makes the stick input fully linear (default sensitivity)
+; 200 makes the stick input cubic root shaped (highest sensitivity)
+RightStickSensitivity=100
+
+
+; These options are used ONLY when using SCP Driver Package and SCP's xinput1_3.dll is put in game directory
+
+; Changes Sixaxis sensitivity when steering any vehicles - higher values increase sensitivity
+SixaxisSensitivity=150
+; Tilting the controller steers the car player is driving
+SixaxisCarSteering=0
+; Tilting the controller steers the bike player is riding
+; Also shifts weight forwards/backwards
+SixaxisBikeSteering=0
+; Tilting the controller steers the boat player is using
+SixaxisBoatSteering=0
+; Tilting the controller steers the helicopter player is flying
+SixaxisHeliSteering=0
+; Tilting the controller steers the plane player is flying
+SixaxisPlaneSteering=0
+
+; Face buttons sensitibity (don't affect triggers nor analog sticks). A value of 100 means the button has to
+; be 100% pressed for the game to register a full button press; 75 means the button has to be 75% pressed to
+; register a full button press, and so on
+FaceButtonsSensitivity=50
\ No newline at end of file diff --git a/extras/SharpTrails/CREDITS.txt b/extras/SharpTrails/CREDITS.txt new file mode 100644 index 0000000..0ed0067 --- /dev/null +++ b/extras/SharpTrails/CREDITS.txt @@ -0,0 +1,3 @@ +by: The Hero
+
+Link: https://gtaforums.com/topic/819550-sharptrails/
\ No newline at end of file diff --git a/extras/SharpTrails/Disable blur when PS2 trails are enabled, loses some visual effects b/extras/SharpTrails/Disable blur when PS2 trails are enabled, loses some visual effects new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/extras/SharpTrails/Disable blur when PS2 trails are enabled, loses some visual effects diff --git a/extras/SharpTrails/Extract inside the game folder b/extras/SharpTrails/Extract inside the game folder new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/extras/SharpTrails/Extract inside the game folder diff --git a/extras/SharpTrails/scripts/sharptrails.asi b/extras/SharpTrails/scripts/sharptrails.asi Binary files differnew file mode 100644 index 0000000..b881030 --- /dev/null +++ b/extras/SharpTrails/scripts/sharptrails.asi |
