From e7ee12e7a41679ffdcae6499a6b9a3268c60b5bb Mon Sep 17 00:00:00 2001 From: kj_sh604 Date: Mon, 25 May 2026 10:44:37 -0400 Subject: refactor: rename and delete --- Extras/PlayStation Buttons/scripts/GInputVC.ini | 108 ------------------------ 1 file changed, 108 deletions(-) delete mode 100644 Extras/PlayStation Buttons/scripts/GInputVC.ini (limited to 'Extras/PlayStation Buttons/scripts/GInputVC.ini') diff --git a/Extras/PlayStation Buttons/scripts/GInputVC.ini b/Extras/PlayStation Buttons/scripts/GInputVC.ini deleted file mode 100644 index 2b68772..0000000 --- a/Extras/PlayStation Buttons/scripts/GInputVC.ini +++ /dev/null @@ -1,108 +0,0 @@ -[GInput] -; Well... you shouldn't ever really need this option, but if you're too lazy to drag -; GInput out of your VC directory, you may disable it completely here -Enable=1 -; Setting this to 0 won't stop the game from registering pad input when not in focus -; Best to leave it enabled -DisableOnFocusLost=1 -; This option will toggle vibration on/off -Vibration=1 -; Enables cheat input from the pad - see docs/cheat_list_*.html for more info -CheatsFromPad=1 -; This option will make the mod launch Steam Overlay menu by pressing Home/Guide -; Takes no effect at all if game is not launched by Steam -GuideLaunchesOverlay=0 -; This option alters some of the SCM scripts so they work properly with all GInput sets -; It fixes Pizzaboy submissions, Martha's Mug Shot, some helps not appearing in IV -; controls mode and makes several scripts aware of the Southpaw option -; You should disable this option only when using SCM without stock Vice City missions -ApplyMissionSpecificFixes=1 -; This options makes GInput alter GXT entries to reflect in-game keys correctly -; Without this option, some help boxes (especially when using IV controls mode) will not show correct buttons -ApplyGXTFixes=1 -; This option will replace XBOX pad buttons with PlayStation pad buttons -PlayStationButtons=1 -; Global Sixaxis hack toggle - must be enabled for any Sixaxis features to work -; Might cause crashes if used xinput1_3.dll doesn't match the one hacks were prepared for -EnableSixaxisHack=0 - -[Pad1] -; This option will determine what controls set to use -; See docs/GAME CONTROLS FULL LIST.txt for available modes and their setups -ControlsSet=1 -; This swaps all actions bound to analog sticks, similarly to Max Payne 3/GTA V Southpaw option -; so everything bound to left analog stick will be controlled by right analog stick and vice versa -Southpaw=0 -; This option will allow SA style sniper zoom (R2/RT to zoom in, L2/LT to zoom out) -; Option is ignored when IV style controls are enabled (ControlsSet=5) -SAStyleSniperZoom=1 -; This option will switch analog sticks when aiming with a sniper -; 0 makes right stick responsible for aiming & left stick responsible for zooming -; 1 makes left stick responsible for aiming & right stick responsible for zooming -; Takes effect only with IV style controls enabled (ControlsSet=5) -SwapSticksDuringAiming=0 -; This option makes the game use pre-1.03 controls for looking left/right - binding right analog stick to -; this action -; Takes effect only with IV style controls enabled (ControlsSet=5) -DrivebyWithAnalog=0 -; Enabling this option will modify right analog stick actions - Look Left, Look Right -; and Look Behind will require holding R1/RB, whilst turret/hydraulics won't -; With this option being disabled, you need to hold R1/RB to control turret and hydraulics -; but not to look around -; Takes effect only with IV style controls enabled (ControlsSet=5) and with pre-1.03 looking around -; (DrivebyWithAnalog=1) -HotkeyToDriveby=0 -; This option will invert view controls (1st person aiming and looking around) -InvertLook=0 - -; This option will invert left thumbstick X axis -InvertLeftXAxis=0 -; This option will invert left thumbstick Y axis -InvertLeftYAxis=0 -; This option will swap left thumbstick axes (so X axis becomes Y and Y becomes X) -SwapLeftAxes=0 - -; Changes the left stick deadzone - bigger value increases the deadzone -LeftStickDeadzone=24 -; Changes the left stick sensitivity (in 0-200 range) -; 0 makes the stick input fully cubic (lowest sensitivity) -; 100 makes the stick input fully linear (default sensitivity) -; 200 makes the stick input cubic root shaped (highest sensitivity) -LeftStickSensitivity=100 - -; This option will invert right thumbstick X axis -InvertRightXAxis=0 -; This option will invert right thumbstick Y axis -InvertRightYAxis=0 -; This option will swap right thumbstick axes (so X axis becomes Y and Y becomes X) -SwapRightAxes=0 - -; Changes the right stick deadzone - bigger value increases the deadzone -RightStickDeadzone=27 -; Changes the left stick sensitivity (in 0-200 range) -; 0 makes the stick input fully cubic (lowest sensitivity) -; 100 makes the stick input fully linear (default sensitivity) -; 200 makes the stick input cubic root shaped (highest sensitivity) -RightStickSensitivity=100 - - -; These options are used ONLY when using SCP Driver Package and SCP's xinput1_3.dll is put in game directory - -; Changes Sixaxis sensitivity when steering any vehicles - higher values increase sensitivity -SixaxisSensitivity=150 -; Tilting the controller steers the car player is driving -SixaxisCarSteering=0 -; Tilting the controller steers the bike player is riding -; Also shifts weight forwards/backwards -SixaxisBikeSteering=0 -; Tilting the controller steers the boat player is using -SixaxisBoatSteering=0 -; Tilting the controller steers the helicopter player is flying -SixaxisHeliSteering=0 -; Tilting the controller steers the plane player is flying -SixaxisPlaneSteering=0 - -; Face buttons sensitibity (don't affect triggers nor analog sticks). A value of 100 means the button has to -; be 100% pressed for the game to register a full button press; 75 means the button has to be 75% pressed to -; register a full button press, and so on -FaceButtonsSensitivity=50 \ No newline at end of file -- cgit v1.2.3