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authorBrianna Rainey2023-02-17 16:49:03 -0500
committerBrianna Rainey2023-02-17 16:49:03 -0500
commite137a2fe03df8717af51bb44111744283feaa776 (patch)
tree598c2176fae58a86e2c6ea1ff66471fb646ff3d8 /src/tests/data/test.ogg
parent20090784f816e49a23e637f4c47f193c0210beca (diff)
fix #75 by computing evolution during frameRender
instead of pre-computing the entire evolution during preFrameRender, it creates 60 ticks' worth of grid data at a time during the rendering process, deleting old data as it goes. This works with the current render process and should still work if the render process changes, as long as render threads don't become extremely de-synchronized (which would probably be an issue anyway)
Diffstat (limited to 'src/tests/data/test.ogg')
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