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This replaces setup.py by a modern pyproject.toml using uv_build
backend.
Dependencies are being also managed by uv, so to install dependencies
and run the project one can execute:
```
uv sync
uv run pytest # optional
python -m avp
```
To build the both source and binary (wheel) distribution package run:
```
uv build
```
Uv can be installed with `pip install uv`.
The directory structure has been changed to reflect best practices.
- src/* -> src/avp/
- src/tests -> ../tests
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and yeah, I accidentally ran black on the codebase. I don't want to spend more free time fixing that. All of these changes are simple renames or removals, nothing too major.
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instead of pre-computing the entire evolution during preFrameRender, it creates 60 ticks' worth of grid data at a time during the rendering process, deleting old data as it goes. This works with the current render process and should still work if the render process changes, as long as render threads don't become extremely de-synchronized (which would probably be an issue anyway)
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added comments to preFrameRender and gridForTick methods
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I chose this one because it repeats forever, so the user gets a useable default setting for any length of video they want to make
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plus changes to life.py for pep8 compliance
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dicts must be alphabetized in AV files
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