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/**
* DON'T depend on anything from the outside like `promiseTry`, as this module is part of a separate lazy-loaded chunk.
*
* Including anything from the main chunk would include the whole chunk by default.
* Even it it would be tree-shaken during build, it won't be tree-shaken in dev.
*
* In the future consider separating common utils into a separate shared chunk.
*/
import binary from "./woff2-wasm";
import bindings from "./woff2-bindings";
/**
* Lazy loads wasm and respective bindings for woff2 compression and decompression.
*/
type Vector = any;
let loadedWasm: ReturnType<typeof load> | null = null;
// re-map from internal vector into byte array
function convertFromVecToUint8Array(vector: Vector): Uint8Array {
const arr = [];
for (let i = 0, l = vector.size(); i < l; i++) {
arr.push(vector.get(i));
}
return new Uint8Array(arr);
}
// TODO: consider adding support for fetching the wasm from an URL (external CDN, data URL, etc.)
const load = (): Promise<{
compress: (buffer: ArrayBuffer) => Uint8Array;
decompress: (buffer: ArrayBuffer) => Uint8Array;
}> => {
return new Promise((resolve, reject) => {
try {
// initializing the module manually, so that we could pass in the wasm binary
// note that the `bindings.then` is not not promise/A+ compliant, hence the need for another explicit try/catch
bindings({ wasmBinary: binary }).then(
(module: {
woff2Enc: (buffer: ArrayBuffer, byteLength: number) => Vector;
woff2Dec: (buffer: ArrayBuffer, byteLength: number) => Vector;
}) => {
try {
// re-exporting only compress and decompress functions (also avoids infinite loop inside emscripten bindings)
const woff2 = {
compress: (buffer: ArrayBuffer) =>
convertFromVecToUint8Array(
module.woff2Enc(buffer, buffer.byteLength),
),
decompress: (buffer: ArrayBuffer) =>
convertFromVecToUint8Array(
module.woff2Dec(buffer, buffer.byteLength),
),
};
resolve(woff2);
} catch (e) {
reject(e);
}
},
);
} catch (e) {
reject(e);
}
});
};
// lazy loaded default export
export default (): ReturnType<typeof load> => {
if (!loadedWasm) {
loadedWasm = load();
}
return loadedWasm;
};
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