1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
|
import { degreesToRadians } from "./angle";
import type {
LocalPoint,
GlobalPoint,
Radians,
Degrees,
Vector,
} from "./types";
import { PRECISION } from "./utils";
import { vectorFromPoint, vectorScale } from "./vector";
/**
* Create a properly typed Point instance from the X and Y coordinates.
*
* @param x The X coordinate
* @param y The Y coordinate
* @returns The branded and created point
*/
export function pointFrom<Point extends GlobalPoint | LocalPoint>(
x: number,
y: number,
): Point {
return [x, y] as Point;
}
/**
* Converts and remaps an array containing a pair of numbers to Point.
*
* @param numberArray The number array to check and to convert to Point
* @returns The point instance
*/
export function pointFromArray<Point extends GlobalPoint | LocalPoint>(
numberArray: number[],
): Point | undefined {
return numberArray.length === 2
? pointFrom<Point>(numberArray[0], numberArray[1])
: undefined;
}
/**
* Converts and remaps a pair of numbers to Point.
*
* @param pair A number pair to convert to Point
* @returns The point instance
*/
export function pointFromPair<Point extends GlobalPoint | LocalPoint>(
pair: [number, number],
): Point {
return pair as Point;
}
/**
* Convert a vector to a point.
*
* @param v The vector to convert
* @returns The point the vector points at with origin 0,0
*/
export function pointFromVector<P extends GlobalPoint | LocalPoint>(
v: Vector,
offset: P = pointFrom(0, 0),
): P {
return pointFrom<P>(offset[0] + v[0], offset[1] + v[1]);
}
/**
* Checks if the provided value has the shape of a Point.
*
* @param p The value to attempt verification on
* @returns TRUE if the provided value has the shape of a local or global point
*/
export function isPoint(p: unknown): p is LocalPoint | GlobalPoint {
return (
Array.isArray(p) &&
p.length === 2 &&
typeof p[0] === "number" &&
!isNaN(p[0]) &&
typeof p[1] === "number" &&
!isNaN(p[1])
);
}
/**
* Compare two points coordinate-by-coordinate and if
* they are closer than INVERSE_PRECISION it returns TRUE.
*
* @param a Point The first point to compare
* @param b Point The second point to compare
* @returns TRUE if the points are sufficiently close to each other
*/
export function pointsEqual<Point extends GlobalPoint | LocalPoint>(
a: Point,
b: Point,
): boolean {
const abs = Math.abs;
return abs(a[0] - b[0]) < PRECISION && abs(a[1] - b[1]) < PRECISION;
}
/**
* Roate a point by [angle] radians.
*
* @param point The point to rotate
* @param center The point to rotate around, the center point
* @param angle The radians to rotate the point by
* @returns The rotated point
*/
export function pointRotateRads<Point extends GlobalPoint | LocalPoint>(
[x, y]: Point,
[cx, cy]: Point,
angle: Radians,
): Point {
return pointFrom(
(x - cx) * Math.cos(angle) - (y - cy) * Math.sin(angle) + cx,
(x - cx) * Math.sin(angle) + (y - cy) * Math.cos(angle) + cy,
);
}
/**
* Roate a point by [angle] degree.
*
* @param point The point to rotate
* @param center The point to rotate around, the center point
* @param angle The degree to rotate the point by
* @returns The rotated point
*/
export function pointRotateDegs<Point extends GlobalPoint | LocalPoint>(
point: Point,
center: Point,
angle: Degrees,
): Point {
return pointRotateRads(point, center, degreesToRadians(angle));
}
/**
* Translate a point by a vector.
*
* WARNING: This is not for translating Excalidraw element points!
* You need to account for rotation on base coordinates
* on your own.
* CONSIDER USING AN APPROPRIATE ELEMENT-AWARE TRANSLATE!
*
* @param p The point to apply the translation on
* @param v The vector to translate by
* @returns
*/
// TODO 99% of use is translating between global and local coords, which need to be formalized
export function pointTranslate<
From extends GlobalPoint | LocalPoint,
To extends GlobalPoint | LocalPoint,
>(p: From, v: Vector = [0, 0] as Vector): To {
return pointFrom(p[0] + v[0], p[1] + v[1]);
}
/**
* Find the center point at equal distance from both points.
*
* @param a One of the points to create the middle point for
* @param b The other point to create the middle point for
* @returns The middle point
*/
export function pointCenter<P extends LocalPoint | GlobalPoint>(a: P, b: P): P {
return pointFrom((a[0] + b[0]) / 2, (a[1] + b[1]) / 2);
}
/**
* Calculate the distance between two points.
*
* @param a First point
* @param b Second point
* @returns The euclidean distance between the two points.
*/
export function pointDistance<P extends LocalPoint | GlobalPoint>(
a: P,
b: P,
): number {
return Math.hypot(b[0] - a[0], b[1] - a[1]);
}
/**
* Calculate the squared distance between two points.
*
* Note: Use this if you only compare distances, it saves a square root.
*
* @param a First point
* @param b Second point
* @returns The euclidean distance between the two points.
*/
export function pointDistanceSq<P extends LocalPoint | GlobalPoint>(
a: P,
b: P,
): number {
const xDiff = b[0] - a[0];
const yDiff = b[1] - a[1];
return xDiff * xDiff + yDiff * yDiff;
}
/**
* Scale a point from a given origin by the multiplier.
*
* @param p The point to scale
* @param mid The origin to scale from
* @param multiplier The scaling factor
* @returns
*/
export const pointScaleFromOrigin = <P extends GlobalPoint | LocalPoint>(
p: P,
mid: P,
multiplier: number,
) => pointTranslate(mid, vectorScale(vectorFromPoint(p, mid), multiplier));
/**
* Returns whether `q` lies inside the segment/rectangle defined by `p` and `r`.
* This is an approximation to "does `q` lie on a segment `pr`" check.
*
* @param p The first point to compare against
* @param q The actual point this function checks whether is in between
* @param r The other point to compare against
* @returns TRUE if q is indeed between p and r
*/
export const isPointWithinBounds = <P extends GlobalPoint | LocalPoint>(
p: P,
q: P,
r: P,
) => {
return (
q[0] <= Math.max(p[0], r[0]) &&
q[0] >= Math.min(p[0], r[0]) &&
q[1] <= Math.max(p[1], r[1]) &&
q[1] >= Math.min(p[1], r[1])
);
};
|